Mouse Sensitivity Converter | Precision Input Lab

🖱️ MOUSE SENSITIVITY CONVERTER

Convert sensitivity between 20+ FPS games. Maintain muscle memory with accurate eDPI & cm/360 calculations.
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20+ GamesCS2, Valorant, Apex & more
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cm/360 & in/360Universal sensitivity
eDPI CalculatorTrue effective DPI
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Privacy-firstZero data storage
🎯 Converted Sensitivity
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eDPI
cm/360
in/360
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📖 How It Works

This converter uses the 360° distance formula to maintain consistent muscle memory across games. Enter your source game, sensitivity, and DPI, then choose your target game. The tool calculates the exact sensitivity that gives you the same physical mouse movement for a full 360° turn.

Formula: cm/360 = (360 × 2.54) / (DPI × Sens × Yaw)

📊 Game Yaw Values
CS2 / CS:GO0.022 Valorant0.070 Apex Legends0.022 Overwatch 20.0066 Fortnite0.0066 Call of Duty0.0066 Rainbow Six0.0200 PUBG0.0200

📜 CONVERSION HISTORY

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🏆 Recommended eDPI Ranges
CS2 / CS:GO600–1200
Valorant200–600
Apex Legends800–1600
Overwatch 24000–6000
Fortnite4000–8000

How Does the Sensitivity Converter Work?

Every FPS game moves the in-game camera a specific number of degrees per unit of mouse movement. This value is called the yaw (or sensitivity multiplier). By converting your sensitivity to cm/360° â€” the physical mouse distance needed for a full 360° rotation — and then applying the target game’s yaw formula, you get the exact sensitivity that produces the same turning speed in both games.

The formula is:

cm/360 = 100 ÷ (DPI × Sensitivity × Yaw)
Target Sensitivity = 100 ÷ (DPI × Target Yaw × cm/360)

How Does the Sensitivity Converter Work?

These are the sensitivity multipliers (degrees per count) used in the conversion. They are sourced from each game’s official documentation and verified against community measurement.

 
GameYaw (deg/count)Notes
CS2 / CS:GO0.022Standard since CS:GO launch
Valorant0.07Riot confirmed — ~3.18× faster than CS2 per unit
Apex Legends0.022Same yaw as CS2, different feel due to FOV
Overwatch 20.0066Lower yaw — requires much higher sensitivity values
Fortnite0.005589X-Axis sensitivity; Builder mode may differ
Rainbow Six Siege0.00572958Standard ADS multiplier at default ADS sens
PUBG0.00572958Same as R6 for hip-fire

Common Sensitivity Conversions — CS2 to Other Games


These are the most searched sensitivity conversions at standard 800 DPI. Your exact converted value may differ if you use a different DPI — use the calculator above for precise results.

 

CS2 Sensitivity→ Valorant→ Apex Legends→ Overwatch 2cm/360°
0.50.1570.53.30113.6
1.00.3141.06.5956.8
1.50.4711.59.8937.9
2.00.6292.013.1828.4
2.50.7862.516.4822.7
3.00.9433.019.7718.9

What Is cm/360°? (And Why It Matters)

cm/360° is the most reliable way to describe and compare mouse sensitivity across games and players. It measures the physical distance your mouse must travel across your mousepad to rotate your in-game view exactly 360 degrees.

Because cm/360° is independent of DPI and game sensitivity scales, it is the universal benchmark competitive players use when discussing settings:

cm/360° RangeCategoryTypical Playstyle
<20 cmVery FastWrist aiming, fast flicks, smaller pads
20–35 cmFastWrist + forearm blend, aggressive playstyle
35–55 cmStandardForearm aiming, most common competitive range
55–80 cmSlowArm aiming, precise tracking, large pads
>80 cmVery SlowSniper specialist, 180cm+ pads

Most professional FPS players fall between 25–55 cm/360°. Extreme outliers exist — some pro CS2 players use >80 cm/360° — but they are rare.

Sensitivity Conversion Is Not 1:1 Feel

A converted sensitivity gives you the same turning speed, but feel can still differ between games for several reasons:

  • Field of View (FOV): CS2 at 90° FOV and Apex at 110° FOV produce a different sense of speed even at the same cm/360°. Objects appear closer in lower FOV, making the same movement feel slower.
  • ADS multipliers: Most games reduce sensitivity when aiming down sights. This multiplier varies per game and per scope type. Hipfire conversion is precise; ADS conversion requires per-scope multiplier adjustments.
  • Mouse acceleration and smoothing: Some games apply input smoothing or acceleration by default. If these are active, converted sensitivity will feel inconsistent. Disable raw input options in game settings where available.
  • Muscle memory: Even a mathematically perfect conversion requires 1–2 weeks of play before it feels natural.

How to Apply Your Converted Sensitivity

  1. Enter your current game, DPI, and sensitivity into the converter above.
  2. Note the converted sensitivity value for your target game.
  3. Open the target game and go to Settings → Mouse / Sensitivity.
  4. Enter the converted sensitivity value. Use decimal precision — most games accept 3+ decimal places.
  5. In CS2, make sure m_rawinput 1 is active in the console to bypass Windows mouse acceleration.
  6. In Valorant, set Enhanced Pointer Precision to Off in Windows mouse settings.
  7. Use a custom aim training scenario to verify the feel before playing ranked matches.

Does Polling Rate Affect Sensitivity Feel?

Yes — significantly. Your converted sensitivity can be mathematically perfect, but polling rate determines how smoothly that sensitivity is expressed on-screen.

At 125Hz (8ms updates), fast movements produce visible stepping and stutter because the game only receives 8 position updates per second. At 1000Hz (1ms), the same sensitivity feels fluid. At 8000Hz, micro-movements are captured with extreme precision.

If your converted sensitivity feels jittery or inconsistent in either game, verify your polling rate matches your hardware spec. Use our free mouse polling rate test â€” it takes under 10 seconds in your browser and requires no download.

Frequently Asked Questions

How do I convert CS2 sensitivity to Valorant?

Multiply your CS2 sensitivity by 0.3143. This is the fixed conversion ratio derived from each game’s yaw value (CS2: 0.022, Valorant: 0.07). For example, CS2 2.0 sensitivity converts to 0.629 in Valorant at the same DPI. Use the calculator above for instant results at any DPI.

Overwatch 2 uses a very low yaw value (0.0066 vs CS2’s 0.022). This means OW2’s sensitivity slider moves the camera much less per unit compared to CS2. To achieve the same turning speed, you need a proportionally higher sensitivity number in Overwatch 2. The physics are identical — only the scale differs.

The converted sensitivity value changes with DPI, but the resulting physical movement (cm/360°) stays the same. If you use 1600 DPI instead of 800 DPI, your converted sensitivity will be half as large — but your mouse will travel the same physical distance for a 360° turn. The conversion is always cm/360° neutral.

No. Controller sensitivity uses a fundamentally different input model — analog sticks report directional position (axis values), not pixel-delta movement. There is no cm/360° equivalent for controllers. However, your controller’s polling rate still affects how quickly those axis values are reported to the game.

The most common reason is FOV difference. CS2 uses 90° FOV by default; Valorant uses 103° (approx.). At the same cm/360°, Valorant’s wider FOV makes movement feel slightly faster. Some players adjust their Valorant sensitivity 5–10% lower than the mathematically converted value to compensate. Try the exact conversion first, then fine-tune based on feel.

 

 
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